2023-01: This Month In Eternaltwin #16
Eternaltwin is a project with the goal to preserve Motion Twin's games and player communities.
Evian fixed Skywar in the Eternaltwin application, version 0.6.6.
Welcome to this section dedicated to 🍄 eMush, the project to save Mush.
Last year, we mentioned that administrators could create customized ships.
We're happy to announce that this feature is almost done! 🎉 It's a big step for the eMush open alpha.
Thanks to this admin panel, we'll be able to add new items, characters, weapons... without reset the database every time!
This lets us focus on the next steps, showcasing your achievements. Since a picture is worth a thousand words, we'll let you see our progress:
Pretty good, eh? 😄
As a reminder, here are the goals we've set for the next eMush version:
- 🇬🇧 English translations ✅
- 🗃️ spaceship archival, to keep track of your achievements 🚧
- 💾 database migrations, to deploy new version without resetting the existing spaceships 🚧
We're seeing good progress on all these tasks. All that's left is a couple smaller technical issues. We've never been so close to the open alpha.
As always, we'll keep updating your through TMIET. The best way to follow progress is to join the Eternaltwin discord.
eMush is an open source project, you can also follow our progress on GitLab. In particular, progress on the Spores for All! update.
Thank you for your attention, see you later aboard the Daedalus!
Play to MyHordes.
Hello everyone, I hope everything's fine for you during this cold and windy season scrambled
Thanks to the hard work of our developers, the Season 15 is imminent. As a reminder scrambled everything will be ready for the 11th February. So get ready to scrambled
You'll also be happy to notice the Altar is not damaged and rusty as always, after all we can't let those undeads ruin everything. radio crackle
A little word about the 43 cannibalism acts... scrambled Mmmmh... No nothing to add.
I think there is nothing else right, Ben? scrambled But close this god damn door! scrambled
Welcome to this section dedicated to Eternal DinoRPG.
We released the 0.5.0 version a few days ago. It adds the "Pigmou" and the fist missions. We see about 60 Pigmou and 30 completed missions already!
We're already working on the next version. It will add content: you'll be able to talk to Non Playable Characters (NPCs) and have new missions!
Hello everyone, here are the news for Eternal Kingdom!
Following the deployment of the pre-Alpha 5 version (see change details), you were hundreds of players joining our test map. Thank you all for your interest!
A new member joined our team: NSunshine, he's working on updating the unit transfer interface. Talsi is working on improving our map (new rendering engine, evolving towns, generals, ...). He's also working on translating city names into different languages. We're working on the version Alpha 5. It will focus on generals (unit transfers, movement), health and trading.
Thank you again for all your support, message, bug reports! See you soon!
It will soon be the 10th anniversary of Eternalfest, the project started on March 5th 2013. To celebrate this, we already released a massive update in January.
You can now view the items you've collected over the years in the new My Profile tab. This was the single most wanted features, it's finally there! 🎉 We'll keep improving the profile page in the next updates.
The other major update is full support for in-game translations. The first game using this feature is scheduled to be released in February.
There's a bunch of other features. You can now add games to your favorites, games can have multiple versions in parallel (e.g. "main" and "beta"), you can schedule any number of updates ahead of time, etc.
These feature were possible thanks to Demurgos and Moulins who rebuilt the game management system to be more flexible. This was a long-standing task that is finally complete. It will allow completing the migration of Eternalfest to the Rust programming language. This new game system will also be imported into Eternaltwin and serve as the basis for an improved integration with the different games (game profiles, rewards).
Hello Dinoz masters!
The first clan war is officially started! You will find details in the Help section of the website. We hope that will bring you glory and wealth! Good luck to you and be merciless!
We also published various fixes, in particular around the Dinoville mission center. You will now receive a Pruniac when an egg hatches. The raid rewards are also lowered (e.g. no free Irma potions).
Finally, the skill "Engineer" now has a use: it increases the durability of Dinojak beers, prismatik charms and items sold at the Anomaly Cavern.
You can send your messages for February.
This article was edited by: Bibni, Biosha, Demurgos, Dylan57, Evian, Fer, Jonathan, Patate404, and Schroedinger.