This Month In Eternaltwin #25
Eternaltwin is a project with the goal to preserve Motion Twin's games and player communities.
Eternaltwin
On June 12th 2026, we had our Eternaltwin Council #3. The main topics were detection of users with multiple accounts, rewards for contributors, and "webhooks".
Zen found a lot of people abusing the system by having multiple accounts by applying some detection in MyBrute. We plan to apply this detection mechanism to all of Eternaltwin.
We would like to offer some smaller rewards for contributors helping the project, in all area: code, translation, moderation, animation. We decided that it should be something small suitable for everyone. Bibni and Patate404 are tasked with providing some options to choose from during the next meeting.
The "webhooks" are the feature used to notify games when user data changes on Eternaltwin, as discussed in the previous articles. We presented the feature: it is now active on the main website, and games are being updated to use it.
Eternalfest
A new version of our Desktop app for Eternalfest is available.
Bya contributed many long-awaited improvements to Eternalfest. First of all, the performance issues from the previous months appear to be fixed.
There are now game profiles for Eternalfest, showing your progress on the main game. Your inventory items are now grouped by family, with some extra stats. Managing favorites is now smoother: with animations and a clearer interface.
Kadokadéo
A few new games have been added since the last update (Tianan Man, Kanji’s Nightmare, Travoltax, Kill Bulle, Crepuscud, Binary, and Flushee).
We’re currently working on bringing the Arkadéo games to the website.
In the meantime, we’re redesigning the mobile interface, and there’s a new major feature in development: Achievements.
Each game will have its own set of achievements, easy medium and hard ones, to give every game more long-term replay value and strengthen the competitive aspect. We’re currently looking for one or more designers to create achievement icons (or assemble them from existing artwork/sprites). If you’re interested, you’ll find more information in the Kadokado channel on Discord.
We now have 300 monthly active players, with over 120,000 games played in just two months, which is a very honorable milestone!
I’ll probably have more news to share in august. I’m moving soon, so development will likely slow down for a few weeks over the summer.
Thank you all so much for all the support we receive ❤️
Closing words
You can send your messages for next month in the #tmiet channel on Discord.
This article was edited by: Demurgos, SwiTool.