Eternaltwin

Patch note Alpha 5

  1. Hello ! Here is the full patch note for Alpha 5 (July to October work)

    👑 Additions / Changes

    MANAGEMENT
    - We now display moving generals with all information about their movements.
    - We now got logs when someone changed its diplomacy or give/remove rights on its territories

    MAP

    - We now have 15 different maps split on 4 languages (english, french, german and spanish).

    Visual :
    - Major improvements on the world map rendering (better performance and better visual) since the whole rendering engine has been revamped.
    - We now see the houses & towers of all player cities depending their current population
    - Strategy view is now functional
    - In Strategy mode, Hovering a territory displays its owner in a tooltip.

    Territories :
    - We now display defense (only capital city) and garrison (all territories) armies and tooltip/sidemenu is able to display both of them.
    - If someone spawned on a territory that has been conquer, we now display the owner and the sovereign on the tooltip/sidemenu

    Generals :
    - When there is multiple generals on the same location they are now better distributed around the node.
    - We can now inspect general armies when hovering/clicking on a general (owned or enemies).
    - Movement now takes time.
    - The movement logic now display a proper path to the clicked destination & you can select intermediary steps (right now, the logic is only on the client side, the movement still instantaneous).
    - We now see Moving General Animations and also a brand new lake waves animations.
    - General can now turn back!

    Resources :
    - Resource now deplete when general harvest resources.
    - Resource now respawn!!
    - Worldmap now have a speed setting impacting movement delay & resource respawn delay

    Misc. :
    - If you are friend with someone, you are allowed to see the exact amount of units in each armies.
    - We can now highlight a specific kingdom on the world map (from the user page). The map is centered on the capital city of this kingdom and highlight all territories belonging to it.
    - Added World Map display settings ✨

    Unit Transfer :
    - Units transfer will deal with the defense army if we're the owner in our capital city else it will deal with the garrison army
    - Confirm a Units transfer now redirect to the map on location where we did the transfer

    User page :
    - We can inspect friends and enemies of the inspected user
    - Diplomacy has been implemented (we can add a user as friend, enemy or change back to neutral)
    - Harvest & Cross right have been implemented

    Server selection :
    - Added a placeholder feedback to know the speed of the world map
    - Hide the button "Join" when we're already playing a game

    Help :
    Added a link to the list of all worlds

    ----------------------------------------------

    🤖 Fixes :
    Management :
    Fixed the logic that calculates the total army cost (barrack and general reduction were applied when it should not be possible)

    Website :
    - When a player reaches its death page, we now instantaneously clear its territories and armies to let new player spawn inside a clean city.

    City :
    - Fixed the soldier upgrade logic
    - Balista and catapult level now rely on the workshop and not the palace anymore.

    Map :
    - Fixed a wrong french translation for conquest without resistance


    Thanks a lot for your support and see you on Eternal Kingdom :D
  2. Don't hesistate to explore what has been implemented and report any issues that you didn't spot without knowing in the bug report forum or discord if you want to share screenshots.
  3. Merci à toute l' équipe !!