Eternaltwin

La taverneAntw.
dimanche 16 août 2026
[DinoDyoDeinosa] Les Affinités ÉlémentairesFairies
jeudi 25 juin 2026
Bonos del tesorodenoir
mardi 23 juin 2026
Nostalgie, Dieux et Déesses1Fairies
samedi 23 mai 2026
MIS DINOS NO SE CURAN AL DESCANSARSh4k4
vendredi 8 mai 2026
Retour sur la modification de l'obtention de la lanterne9Fairies
vendredi 3 avril 2026
[bug] Fil de discussion de clan vide2Lupin le 3
samedi 14 mars 2026
Avance del juego8zhakaaa
lundi 9 mars 2026
How to find madam x3vaux two
mercredi 31 décembre 2025
Competencias dobles1DiegoHDMGZ
mardi 16 décembre 2025
[BUG] Tournoi de ForcebrutGillix
samedi 6 décembre 2025
ReencarnacionFrijoles
jeudi 13 novembre 2025
El mejor del planeta4themper
mardi 11 novembre 2025
Maestro elemental1Gillix
vendredi 19 septembre 2025
niveles de exp de dinotossaka
jeudi 18 septembre 2025
[?] Abandon de Dinoz1Jahaa
mardi 5 août 2025
[Error] Panel de tickets diarios6JahaaY el generador de Dinos??1Jahaamissions combats9Jahaa
samedi 5 juillet 2025
Forges Grand tout chaud2Jbabe
vendredi 27 juin 2025
[Sugg] Nouveau classement des stats -> Retirer stats à max x11Jahaa
ErsteSeite 2 / 11Letzte

[Discussion] Experience and Difficulty experiment

  1. Hello everyone.

    Today with update 0.19.0, we rolled an experiment with the goal of shortening the grind phase of leveling up a Dinoz but with adjusted difficulty for the first 3 zones.

    In details:
    - Monsters & Bosses offer 50% more experience for Dinoz of inferior or same level.
    - As a trade-off, all monsters and bosses are balanced (i.e they follow the same damage curve as in PvP).
    - Some monsters and bosses were adjusted in consequence.
    - Base gold reward reduced by 100.

    Feel free to discuss or leave feedback here regarding this change. Again, this is an experiment and let us know any feedback,
  2. Monsters were updated as follows:
    - smashroom hp reduced from 20 to 10
    - wolf hp reduced from 30 to 25
    - green giant hp reduced from 70 to 50
    - goblin hp reduced from 60 to 25
    - barche hp reduced from 70 to 40, fire element increased from 3 to 5
    - cobra hp reduced from 100 to 75
    - kazkadine hp reduced from 50 to 40
    - anguiloz: hp reduced from 120 to 60
    - borg: level reduced from 28 to 25, attack bonus increased from 10 to 25 and hp reduced from 100 to 80
    - forest guardian: level increased from 25 to 28
    - korgon hp increased from 10 to 15
    - roncivore hp decreased from 70 to 50
  3. Bosses were updated as follows:
    - fire and water elemental level increased from 5 to 8
    - earth element level increased from 10 to 15
  4. I really don't like this change; in my opinion, I’d prefer a return to the classic method. My Dinoz used to be able to take out an opponent in a single hit, whereas now the battles drag on and they lose a lot of health.