samedi 7 juin 2025
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[Sugg] S'affranchir des mécaniques "Pay-to-win" de DinoRPG1lundi 26 mai 2025
Tournoi de Forcebrut3lundi 28 avril 2025
Rare eggs1lundi 21 avril 2025
Obtention bons du trésor2mercredi 16 avril 2025
[BUG] PDA3mardi 15 avril 2025
[BUG] mission 4 de Skully2mercredi 9 avril 2025
[Bug?] Comment ais-je été qualifié au TID ?3vendredi 14 mars 2025
serveur test2vendredi 7 mars 2025
Or2jeudi 27 février 2025
bug absence de dinoz dans l'enclos1jeudi 30 janvier 2025
[Sugg] Résumé du dinoz - Bonus élémentaire & bonus éléments1mercredi 29 janvier 2025
[Bug] Annulation des compétences "d'environnement"1Description de Vignes1mardi 28 janvier 2025
Description erronée de "Printemps précoce"2[Sugg] Bouton "Auto-réappro" d'un objetjeudi 9 janvier 2025
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[Sugg] Retravailler le résumé de combats3Black wolf (enemy) against low dinos9[Discussion] Experience and Difficulty experiment
- Hello everyone.
Today with update 0.19.0, we rolled an experiment with the goal of shortening the grind phase of leveling up a Dinoz but with adjusted difficulty for the first 3 zones.
In details:
- Monsters & Bosses offer 50% more experience for Dinoz of inferior or same level.
- As a trade-off, all monsters and bosses are balanced (i.e they follow the same damage curve as in PvP).
- Some monsters and bosses were adjusted in consequence.
- Base gold reward reduced by 100.
Feel free to discuss or leave feedback here regarding this change. Again, this is an experiment and let us know any feedback, - Monsters were updated as follows:
- smashroom hp reduced from 20 to 10
- wolf hp reduced from 30 to 25
- green giant hp reduced from 70 to 50
- goblin hp reduced from 60 to 25
- barche hp reduced from 70 to 40, fire element increased from 3 to 5
- cobra hp reduced from 100 to 75
- kazkadine hp reduced from 50 to 40
- anguiloz: hp reduced from 120 to 60
- borg: level reduced from 28 to 25, attack bonus increased from 10 to 25 and hp reduced from 100 to 80
- forest guardian: level increased from 25 to 28
- korgon hp increased from 10 to 15
- roncivore hp decreased from 70 to 50 - Bosses were updated as follows:
- fire and water elemental level increased from 5 to 8
- earth element level increased from 10 to 15 - I really don't like this change; in my opinion, I’d prefer a return to the classic method. My Dinoz used to be able to take out an opponent in a single hit, whereas now the battles drag on and they lose a lot of health.