samedi 11 novembre 2023
[Devs] EternalKingdom ROADMAP3jeudi 9 novembre 2023
Patch note Alpha 52dimanche 30 juillet 2023
News - Juillet 2023-70 tours en attente1dimanche 29 janvier 2023
Eternal Kingdom - Pre Alpha 0.52mardi 1 novembre 2022
Eternal Kingdom Alpha 42mercredi 17 août 2022
September 2022 Calendar With Holidays Plannerlundi 27 juin 2022
EternalKingdom Alpha 311samedi 5 mars 2022
[Guide Imperium] by Othello et corriger par Xantippevendredi 4 mars 2022
Simulateur de commerces1mercredi 2 mars 2022
[Devs] EternalKingdom ROADMAPjeudi 17 juin 2021
copier coller1Patch note Alpha 5
- Hello ! Here is the full patch note for Alpha 5 (July to October work)
👑 Additions / Changes
MANAGEMENT
- We now display moving generals with all information about their movements.
- We now got logs when someone changed its diplomacy or give/remove rights on its territories
MAP
- We now have 15 different maps split on 4 languages (english, french, german and spanish).
Visual :
- Major improvements on the world map rendering (better performance and better visual) since the whole rendering engine has been revamped.
- We now see the houses & towers of all player cities depending their current population
- Strategy view is now functional
- In Strategy mode, Hovering a territory displays its owner in a tooltip.
Territories :
- We now display defense (only capital city) and garrison (all territories) armies and tooltip/sidemenu is able to display both of them.
- If someone spawned on a territory that has been conquer, we now display the owner and the sovereign on the tooltip/sidemenu
Generals :
- When there is multiple generals on the same location they are now better distributed around the node.
- We can now inspect general armies when hovering/clicking on a general (owned or enemies).
- Movement now takes time.
- The movement logic now display a proper path to the clicked destination & you can select intermediary steps (right now, the logic is only on the client side, the movement still instantaneous).
- We now see Moving General Animations and also a brand new lake waves animations.
- General can now turn back!
Resources :
- Resource now deplete when general harvest resources.
- Resource now respawn!!
- Worldmap now have a speed setting impacting movement delay & resource respawn delay
Misc. :
- If you are friend with someone, you are allowed to see the exact amount of units in each armies.
- We can now highlight a specific kingdom on the world map (from the user page). The map is centered on the capital city of this kingdom and highlight all territories belonging to it.
- Added World Map display settings ✨
Unit Transfer :
- Units transfer will deal with the defense army if we're the owner in our capital city else it will deal with the garrison army
- Confirm a Units transfer now redirect to the map on location where we did the transfer
User page :
- We can inspect friends and enemies of the inspected user
- Diplomacy has been implemented (we can add a user as friend, enemy or change back to neutral)
- Harvest & Cross right have been implemented
Server selection :
- Added a placeholder feedback to know the speed of the world map
- Hide the button "Join" when we're already playing a game
Help :
Added a link to the list of all worlds
----------------------------------------------
🤖 Fixes :
Management :
Fixed the logic that calculates the total army cost (barrack and general reduction were applied when it should not be possible)
Website :
- When a player reaches its death page, we now instantaneously clear its territories and armies to let new player spawn inside a clean city.
City :
- Fixed the soldier upgrade logic
- Balista and catapult level now rely on the workshop and not the palace anymore.
Map :
- Fixed a wrong french translation for conquest without resistance
Thanks a lot for your support and see you on Eternal Kingdom :D - Don't hesistate to explore what has been implemented and report any issues that you didn't spot without knowing in the bug report forum or discord if you want to share screenshots.
- Merci à toute l' équipe !!