Eternal Kingdom Alpha 4
- Hello! You can find below all the stuff now available on https://staging.kingdom.eternaltwin.org/
Alpha 0.4
⭐ Additions:
- World selection is now functional
(Multiple worlds, spawning & death rules, Slot limitation)
- WorldMap page now center the view on your city. And the shortcut on the left is now functional
- WorldMap now load all cities and ressource spots
- WorldMap Sidemenu & tooltip is now functional (display hovered/selected place info, actions, close button)
- Defense can be inspected on the tooltip/sidemenu. Only owner can see the real amount, other see an hidden amount
- New log System (easier to extend, it now support icons, links and translations, ...)
You can find logs in City, Management and WorldMap pages
- Added the death page and a button to trigger it if needed (temporary for the alpha)
- Integrated Spanish translations
- Added a credits page
- Someone has bien added to the game!
🤖 Fixes:
- City logs are now fully translated
- Fixed various logs issues (duplicated, missing ones, ...)
- Fixed some translations
See you in game :D - Hi! Alpha 4 got more stuff :
- General interactions (attack, harvest, move)
- Glory & Title logic
- Death logic
- Various Fixes - Alpha 0.4.2 > 0.4.7
👑 Additions / Changes:
- [Website] Added a "Report Bug" message on the footer that provide a link to the bug report topic in the forum
- [Website] Added a feedback on the header to know if we're on the staging / local host website
- [Website] Added a warning emoji on the "WIP / Missing feature" message
- [Management] We now display an icon of resource spots before the city name in the kingdom tab
- [City] Grid now use the original grid probabilities and rules
- [Map] We now view the enemy generals on the WorldMap
- [Help] Removed unimplemented content
🤖 Fixes :
- [Managament] Fixed the trade and total gold income displayed
- [Management] We don't redirect anymore to the official kingdom on the diplomacy tab
- [Map] Fixed a bug preventing to harvest a resource spot
- [Map] Fixed the spawning logic (Players are no longer able to steal a city occupied by another played when spawning)
- [Map] Fixed an issue preventing to harvest resource if we have more than 50 in storage.
- [City] We can't exceed 100 citizens anymore
- [City] Fixed french description of the Forge ugrade and cauldron upgrade
- [City] Fixed the upgrade soldier logic that was not decreasing the amount of soldiers