Eternaltwin

[Discussion] Experience and Difficulty experiment

  1. Hello everyone.

    Today with update 0.19.0, we rolled an experiment with the goal of shortening the grind phase of leveling up a Dinoz but with adjusted difficulty for the first 3 zones.

    In details:
    - Monsters & Bosses offer 50% more experience for Dinoz of inferior or same level.
    - As a trade-off, all monsters and bosses are balanced (i.e they follow the same damage curve as in PvP).
    - Some monsters and bosses were adjusted in consequence.
    - Base gold reward reduced by 100.

    Feel free to discuss or leave feedback here regarding this change. Again, this is an experiment and let us know any feedback,
  2. Monsters were updated as follows:
    - smashroom hp reduced from 20 to 10
    - wolf hp reduced from 30 to 25
    - green giant hp reduced from 70 to 50
    - goblin hp reduced from 60 to 25
    - barche hp reduced from 70 to 40, fire element increased from 3 to 5
    - cobra hp reduced from 100 to 75
    - kazkadine hp reduced from 50 to 40
    - anguiloz: hp reduced from 120 to 60
    - borg: level reduced from 28 to 25, attack bonus increased from 10 to 25 and hp reduced from 100 to 80
    - forest guardian: level increased from 25 to 28
    - korgon hp increased from 10 to 15
    - roncivore hp decreased from 70 to 50
  3. Bosses were updated as follows:
    - fire and water elemental level increased from 5 to 8
    - earth element level increased from 10 to 15
  4. I really don't like this change; in my opinion, I’d prefer a return to the classic method. My Dinoz used to be able to take out an opponent in a single hit, whereas now the battles drag on and they lose a lot of health.