π§ͺ EK - Some News about the Battle π§ͺ
- 0.6.0.35 (06 / 01)
π Addition / Changes
- [ServerSelection] A new World is now automatically generated when there is no available slots for any world of a specific language
- [Management] Movement Timer are now counting down
- [Map] Movement Timer is now counting down 0 when hovering or clicking on a moving General
π€ Fixes
- [Management] Fixed a bug with a lord link when one of your territory got attacked - 0.6.0.36 (07/01)
π Addition / Changes
- [Management] Added a kingdom log when one of our General got defeated during a Battle
π€ Fixes
- [Battle] Fixed a bug with an invalid end time on the Battle timer that was refreshing the page indefinitely until the battle really ended - 0.6.0.37
Enjoy π !
Please try intensively the Battle since some bugs were reported but we don't know if they still happen with our recent bug fixes π
π Addition / Changes
- [Death] You can now rename your capital city when you died as an Emperor ! β¨
- [Map] Added a feedback when a capital city got renamed by an Emperor !
- [Map] Attacking a node now display a notification when the city got conquered without resistance
π€ Fixes
- [Management] Fixed movement timers when there is multiple moving generals
- [Map] Fixed the timers displayed in tooltip/sidemenu
- ```0.6.0.38``` (13/01)
πAddition / Changes
- [Map] Attacking a defended node now redirect the player to the created Battle
- [Map] When an emperor renamed a city, it now displayed a dedicated log
- [Battle] Healthy and injured battle stats are now properly displayed (including average injured health)
- [Death] Emperor rename feature got improved (we have a maximum of 3 tries and we have one week to do it)
π€Fixes
- [Map] Fixed a blocking bug when the side panel was closed during a general movement selection
- [Map] Fixed a bug that was triggering an unintended page refresh due to movement timer kept in the background
- [Battle] Fixed win/lose Logs not appearing on Management/Battle with specific conditions
- [Battle] Fixed Battle logs order when they got registered at the same time - 0.6.0.39 (15/01)
Hello!
π Addition / Changes
- [Battle] Estimated battle end time is not shown anymore (for now)
π€ Fixes
- [User] Fixed a crash when inspecting a User that is not playing
- [UnitTransfer] Prevent to confirm unit transfer when the general is moving - 0.6.0.40 (17/01)
π Addition / Changes
- [Death] Death page now display the correct amount of territories conquered (aka as "Max Glory / ApogΓ©e")
- [Death] We now display a different log message according to the death reason (natural death, inactivity, ...)
π€ Fixes
- [Map] Fixed Lord title not translated when hovering or clicking a general or node - 0.6.0.41 (18/01)
π€ Fixes
- [Website/Map] Fixed a crash when ending a battle while the defending Lord died and confirmed its death
- [Battle] Fixed Database issue when ending a battle
- [City] Fixed grid chain reaction sometimes not prioritizing horizontal alignments
- [Map] Prevent a general to attack while the general is already within a battle
π Known issue :
- [City] Some alignment of 3 doesn't trigger, it will be fix in the next few days
See more on discord : https://discord.com/invite/dp25Hf8fWx
The 0.6.0 is almost ready for the main website, stay tuned! - 0.6.0.42 (21/01)
π Addition / Changes
- [Battle] Added a feedback when a Battle ended prematurly due to one of the Lord death
- [Map] Added a popup notification when we recruited a new General
- [News] Updated the news page to be able to translate all texts
- [Website] Translated most of the website in spanish (thanks to Petecg) - 0.6.0.43 26/01
Hello! Update of the week-end
We can now fight cities defended by Barbarians π(please not that only world spawned by administrators have barbarians, automatic generated worlds won't have them) !
The next few updates will be focus on bugfixes in order to release the 0.6 on the main website π
π Addition / Changes
- [City] City logs are now displayed once the chain reaction animation completely ended (no spoil anymore)
- [Map] We can now trigger Battle with Barbarian if their territory are defended
- [UnitTransfer] Prevent the player to remove all units of one general & display a message if the player still try to do it
π€Fixes
- [Management] Fixed some Kingdom Logs displayed in the wrong order
- [UnitTransfer] Fixed an exploit that was allowing player to generate unlimited units
- [Map] Fixed "View battle" action visibility (instead of "Attack") when a territory is in war