Eternaltwin

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[Boîtes à idées / Ideas]18Damien[Bug Report] Le topic446Bibni
La foire du trôneAntw.
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Envoyer des messages aux autres joueurs6Lunairement
mercredi 7 octobre 2026
🧪 EK - Some News about the Battle 🧪38Bibni
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Kingdom2Damien
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[Alpha 0.6] La mise à jour est là !5Bibni
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🧪 EK - Some News about the Battle 🧪

  1. Hello Everyone !

    The version "Staging" 0.6.0.46 got released so it's time for a big announcement
    The game is (almost) ready for everyone!

    I'll release it this week once i'm sure it's stable on staging.

    Player should not encounter blocking issues for the most part but bugs can still happen especially on the Battle part so please report them if you found any (here or on discord).

    The 0.6 update will contain an automatic world refill so the "I can't join any world bug" should be gone. Hopefully!

    I'm coming back to you very soon!
  2. Hello ! I deployed some days ago the 0.6.1.0 on the staging server.

    First update focus on code cleanup and some bugfixes and some new cool features.

    👑 Addition / Changes
    * [Website] general and node names are now validated thanks to a profanity filter!
    * [Website] Improved how language selection worked. We can now point to a specific lang by changing the current language in the url if you need it.
    But the main thing is that we should now keep the same language over connection/disconnection.
    * [Map] We can now un/zoom on the map using the mouse wheel on PC
    * [Leaderboard] We can now click on the different ranking filters (except the trade one)
    * [Game] Enabled Lord inactivity (Players got killed after 7 days) following recent poll

    🤖 Fixes
    * [Leaderboard] Fixed the ranks "next" / "back" buttons (they were always pointing to the first world woops)
    * [City] Prevent displaying soldier count with null / 0 amount
    * [City] FIxed a bug where Rare Resources could not be updated properly after a swap

    I also patched it with the 0.6.1.1 to fix dead links

    Enjoy :D
  3. Hello everyone ! Alpha 0.6.2 is out on staging

    I rolled back the cross rights for now
    But general reputation is here to stay!

    We also got several bugfixes on the city and battle
    The grid should feel like in the original game. Tell me if that's not the case in the bug report topic
  4. It should come soon on the production website for everyone hopefully
  5. Hello ! Some news there since production website still on old version (but soon on the latest one)

    Alpha 0.6.3 is live on staging
    - Max number of servers displayed got drastically reduced (8 at maximum) and only display the one from your selected language.
    - General can now flee Battles
    - General can now provoke enemies on your territories
    - City now display small non-intrusive error popups (compared to original game) to feedback what is missing to build something or you're already build something. But it also display success / info popup when you start building or when a citizen starved to death
    - Player scores are now saved into Personal and Global Pantheons

    Enjoy ! And don't hesitate to share your thoughts either on this forum or discord !
  6. Hello !

    Some news about the website since we're now in the last development part of the Battle update.

    What is already live on staging that you can test :
    - Limited Resource pool
    - New notifications on unit upgrade / resource conversions
    - Some minor fixes on the map page

    What we plan on staging in the near future :
    - Battle animations (almost ready)
    - Last features of Battle (be able to attack capital city & Renfort)
    - Fixes on relations (they were buggy for too long)
    - Ideally fixes on cross rights & movements

    And we also start to think about what make the salt of Kingdom : the trading
    A merge request is in progress and will be available on staging as soon as we finished the last points.

    I'll make a news on the main website when we'll be able to test those features in early access.
    Thanks for playing and long live Kingdom!
  7. Hello !
    I just let you know that you can preview the last bit of work in the pretty stable version of the game on the staging website : https://staging.kingdom.eternaltwin.org/fr

    Thanks everyone!

    Juste un petit message pour vous informer que la version early access du jeu normalement stable est disponible sur la version staging du site : https://staging.kingdom.eternaltwin.org/fr/news

    Merci à vous !
  8. Hello !
    The last part of the battle update is on the way also known as 0.6.4
    This should be available end of August on production.
    And soon enough followed by the first bits of Trade features on staging (for the 0.7 version)

    To sum up major changes :
    - Battle are now animated
    - Battle are now affected by map speed
    - Only battle participants can inspect an ongoing battle
    - Harvest is now limited over time (shared cooldown between all players)
    - Several fixes & optimization (full patchnotes will be on the news page)

    We still need some time to implement some features such as :
    - Be able to attack the capital city of any player, beating the capital city should kill the player for now BUT we need to be careful while vassalization is not yet implemented (in progress and need review)
    - Be able to join battle with other generals (not yet started)
    - Be able to add more units or upgrade them while a battle is taking place within the capital city (not yet started)

    Last but not least, we'll add a community suggestion
    - The possibility for any player to select their spawn node. This will only be available on some worlds so we can gather your feedback on this.

    Enjoy and see you!
  9. Hello everyone!

    On staging, we uploaded a new version which include two things :
    * Player can now join pending battle to help attackers or defensers.
    * Player can now select their gender if they want to become an Empress. Femine version of all messages have been updated (at least in french, other langages will come after).

    Enjoy !
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