Eternaltwin

๐Ÿงช EK - Some News about the Battle ๐Ÿงช

  1. 0.6.0.35 (06 / 01)

    ๐Ÿ‘‘ Addition / Changes
    - [ServerSelection] A new World is now automatically generated when there is no available slots for any world of a specific language
    - [Management] Movement Timer are now counting down
    - [Map] Movement Timer is now counting down 0 when hovering or clicking on a moving General

    ๐Ÿค– Fixes
    - [Management] Fixed a bug with a lord link when one of your territory got attacked
  2. 0.6.0.36 (07/01)

    ๐Ÿ‘‘ Addition / Changes
    - [Management] Added a kingdom log when one of our General got defeated during a Battle

    ๐Ÿค– Fixes
    - [Battle] Fixed a bug with an invalid end time on the Battle timer that was refreshing the page indefinitely until the battle really ended
  3. 0.6.0.37
    Enjoy ๐Ÿ˜ !

    Please try intensively the Battle since some bugs were reported but we don't know if they still happen with our recent bug fixes ๐Ÿ™

    ๐Ÿ‘‘ Addition / Changes
    - [Death] You can now rename your capital city when you died as an Emperor ! โœจ
    - [Map] Added a feedback when a capital city got renamed by an Emperor !
    - [Map] Attacking a node now display a notification when the city got conquered without resistance

    ๐Ÿค– Fixes
    - [Management] Fixed movement timers when there is multiple moving generals
    - [Map] Fixed the timers displayed in tooltip/sidemenu
  4. ```0.6.0.38``` (13/01)

    ๐Ÿ‘‘Addition / Changes
    - [Map] Attacking a defended node now redirect the player to the created Battle
    - [Map] When an emperor renamed a city, it now displayed a dedicated log
    - [Battle] Healthy and injured battle stats are now properly displayed (including average injured health)
    - [Death] Emperor rename feature got improved (we have a maximum of 3 tries and we have one week to do it)

    ๐Ÿค–Fixes
    - [Map] Fixed a blocking bug when the side panel was closed during a general movement selection
    - [Map] Fixed a bug that was triggering an unintended page refresh due to movement timer kept in the background
    - [Battle] Fixed win/lose Logs not appearing on Management/Battle with specific conditions
    - [Battle] Fixed Battle logs order when they got registered at the same time
  5. 0.6.0.39 (15/01)
    Hello!

    ๐Ÿ‘‘ Addition / Changes
    - [Battle] Estimated battle end time is not shown anymore (for now)

    ๐Ÿค– Fixes
    - [User] Fixed a crash when inspecting a User that is not playing
    - [UnitTransfer] Prevent to confirm unit transfer when the general is moving
  6. 0.6.0.40 (17/01)

    ๐Ÿ‘‘ Addition / Changes
    - [Death] Death page now display the correct amount of territories conquered (aka as "Max Glory / Apogรฉe")
    - [Death] We now display a different log message according to the death reason (natural death, inactivity, ...)

    ๐Ÿค– Fixes
    - [Map] Fixed Lord title not translated when hovering or clicking a general or node
  7. 0.6.0.41 (18/01)

    ๐Ÿค– Fixes
    - [Website/Map] Fixed a crash when ending a battle while the defending Lord died and confirmed its death
    - [Battle] Fixed Database issue when ending a battle
    - [City] Fixed grid chain reaction sometimes not prioritizing horizontal alignments
    - [Map] Prevent a general to attack while the general is already within a battle

    ๐Ÿ’” Known issue :
    - [City] Some alignment of 3 doesn't trigger, it will be fix in the next few days

    See more on discord : https://discord.com/invite/dp25Hf8fWx

    The 0.6.0 is almost ready for the main website, stay tuned!
  8. 0.6.0.42 (21/01)

    ๐Ÿ‘‘ Addition / Changes
    - [Battle] Added a feedback when a Battle ended prematurly due to one of the Lord death
    - [Map] Added a popup notification when we recruited a new General
    - [News] Updated the news page to be able to translate all texts
    - [Website] Translated most of the website in spanish (thanks to Petecg)
  9. 0.6.0.43 26/01
    Hello! Update of the week-end
    We can now fight cities defended by Barbarians ๐Ÿ˜„(please not that only world spawned by administrators have barbarians, automatic generated worlds won't have them) !
    The next few updates will be focus on bugfixes in order to release the 0.6 on the main website ๐Ÿš€

    ๐Ÿ‘‘ Addition / Changes
    - [City] City logs are now displayed once the chain reaction animation completely ended (no spoil anymore)
    - [Map] We can now trigger Battle with Barbarian if their territory are defended
    - [UnitTransfer] Prevent the player to remove all units of one general & display a message if the player still try to do it

    ๐Ÿค–Fixes
    - [Management] Fixed some Kingdom Logs displayed in the wrong order
    - [UnitTransfer] Fixed an exploit that was allowing player to generate unlimited units
    - [Map] Fixed "View battle" action visibility (instead of "Attack") when a territory is in war