Eternal Kingdom Alpha 4
- Hello! You can find below all the stuff now available on https://staging.kingdom.eternaltwin.org/
 
 Alpha 0.4
 
 ⭐ Additions:
 - World selection is now functional
 (Multiple worlds, spawning & death rules, Slot limitation)
 
 - WorldMap page now center the view on your city. And the shortcut on the left is now functional
 
 - WorldMap now load all cities and ressource spots
 
 - WorldMap Sidemenu & tooltip is now functional (display hovered/selected place info, actions, close button)
 
 - Defense can be inspected on the tooltip/sidemenu. Only owner can see the real amount, other see an hidden amount
 
 - New log System (easier to extend, it now support icons, links and translations, ...)
 You can find logs in City, Management and WorldMap pages
 
 - Added the death page and a button to trigger it if needed (temporary for the alpha)
 
 - Integrated Spanish translations
 
 - Added a credits page
 
 - Someone has bien added to the game!
 
 🤖 Fixes:
 - City logs are now fully translated
 
 - Fixed various logs issues (duplicated, missing ones, ...)
 
 - Fixed some translations
 
 See you in game :D
- Hi! Alpha 4 got more stuff :
 
 - General interactions (attack, harvest, move)
 - Glory & Title logic
 - Death logic
 - Various Fixes
- Alpha 0.4.2 > 0.4.7
 
 👑 Additions / Changes:
 - [Website] Added a "Report Bug" message on the footer that provide a link to the bug report topic in the forum
 - [Website] Added a feedback on the header to know if we're on the staging / local host website
 - [Website] Added a warning emoji on the "WIP / Missing feature" message
 
 - [Management] We now display an icon of resource spots before the city name in the kingdom tab
 - [City] Grid now use the original grid probabilities and rules
 - [Map] We now view the enemy generals on the WorldMap
 - [Help] Removed unimplemented content
 
 🤖 Fixes :
 
 - [Managament] Fixed the trade and total gold income displayed
 - [Management] We don't redirect anymore to the official kingdom on the diplomacy tab
 
 - [Map] Fixed a bug preventing to harvest a resource spot
 - [Map] Fixed the spawning logic (Players are no longer able to steal a city occupied by another played when spawning)
 - [Map] Fixed an issue preventing to harvest resource if we have more than 50 in storage.
 
 - [City] We can't exceed 100 citizens anymore
 - [City] Fixed french description of the Forge ugrade and cauldron upgrade
 - [City] Fixed the upgrade soldier logic that was not decreasing the amount of soldiers
 




