[Discussion] Experience and Difficulty experiment
- Hello everyone.
Today with update 0.19.0, we rolled an experiment with the goal of shortening the grind phase of leveling up a Dinoz but with adjusted difficulty for the first 3 zones.
In details:
- Monsters & Bosses offer 50% more experience for Dinoz of inferior or same level.
- As a trade-off, all monsters and bosses are balanced (i.e they follow the same damage curve as in PvP).
- Some monsters and bosses were adjusted in consequence.
- Base gold reward reduced by 100.
Feel free to discuss or leave feedback here regarding this change. Again, this is an experiment and let us know any feedback, - Monsters were updated as follows:
- smashroom hp reduced from 20 to 10
- wolf hp reduced from 30 to 25
- green giant hp reduced from 70 to 50
- goblin hp reduced from 60 to 25
- barche hp reduced from 70 to 40, fire element increased from 3 to 5
- cobra hp reduced from 100 to 75
- kazkadine hp reduced from 50 to 40
- anguiloz: hp reduced from 120 to 60
- borg: level reduced from 28 to 25, attack bonus increased from 10 to 25 and hp reduced from 100 to 80
- forest guardian: level increased from 25 to 28
- korgon hp increased from 10 to 15
- roncivore hp decreased from 70 to 50 - Bosses were updated as follows:
- fire and water elemental level increased from 5 to 8
- earth element level increased from 10 to 15 - I really don't like this change; in my opinion, I’d prefer a return to the classic method. My Dinoz used to be able to take out an opponent in a single hit, whereas now the battles drag on and they lose a lot of health.